It wasn't always like this though. Video games were rarely a team concept, but things really started to change right around Y2K.
The greatest thing to ever happen to the video game industry was the game of Halo, released by Bungie for the new Microsoft console Xbox right around 2001. But first a little background on the history of video games.

The phenomenon was amazing. Parents hated buying video games, but their kids demanded them. I now see five-year olds mastering a Nintendo DS in airports or in the back seat of Mama's SUV. It's heroin for the advanced young mind!

Nintendo vs. Sega were the two powers that clashed from 1984 til about 1994. Then Sony stepped in with the original Playstation and overtook Sega and got far ahead of the Nintendo (because Nintendo caters to housewives

Microsoft had the monopoly on PC computer software for the entire 1990s, but rarely dabbled in video games. Many "gamers" who played video games on their PC computer instead of the Playstation or Nintendo would hold "LAN parties." LAN parties occur when a small group of computer nerds would gather together on a Friday night and bring their entire computer, monitor, keyboard, Cheetos, and mouse for a night of Unreal Tournament or Duke Nukem'. It's like they already knew that there was no chance of sex, so they willingly accepted that fact, and played computer games until 4 o'clock in the morning.
Bill Gates, or some LAN party employee of his, realized the potential gold mine within the video game industry. Microsoft released the Xbox (virtually a mini-computer) with four game controllers (a big advance over the Playstation 2) and the new ability to link up to four systems together using an ethernet cable, just like the computer geeks used in their LAN parties.
The new technology was far superior than any existing system, and thus was more expensive than the competing gaming systems (Playstation 2 and Nintendo Gamecube). At first, the Xbox launch was a bust because it released fewer games than the PS2 and was more expensive. People didn't see the need to spend $300 for a new system that didn't offer any new games than their current $200 PS2 and the thousands of games already available.
But Bungie (a new gaming software company under contract from Microsoft) developed the perfect game called Halo that would bring Unreal Tournament potential to everybody without the hassles of a LAN party. No monitors, no heavy computer drives, no software or video card issues, no keyboards or mouses. Just bring your TV, your box, your game, your controllers, a router and some cable and PRESTO. Instant magic!


Halo was just as easy as a pick up game of basketball, but didn't require a gym, sweating and you could play all hours into the night.
I didn't catch on to the phenomenon right away, I wasn't what one would consider a "gamer." Sure, I liked video games, but when I did play, it usually was sports or two-dimensional fighting games. I even tried a little four-player Halo a few times and became frustrated going through the rookie phase of getting smoked by better players. But soon enough, I was playing 'til three o'clock in the morning on weeknights of my senior year in college.
Male competitive bonding was morphed into video games. Friendships were created with complete strangers you normally wouldn't chill with at school. People formed little Halo clans and even submitted teams into city tournaments with intramural style names and matching uniforms. Halo saved the Xbox and really put Sony and Nintendo on their heels. (even to the fact that Nintendo had to re-think everything with the concepts brought in with their new Wii system).

The new feature of Halo 2: on-line play. Halo 2 opened with record-breaking sales. You could now log onto a worldwide online Halo 2 experience offered through Xbox Live that kept stats and offered various styles of Halo play. Once you logged onto your online account, Xbox live would give you instant access to 10 other players out of the pool of thousands just wanting the same Halo experience that swept the nation.
In my opinion (not with the opinion of sales numbers), this is where Halo went all wrong. No longer were you playing Halo with your buddies for bragging rights. You were now playing with a bunch of unknown trash-talkers who thought they were the best Halo players in the entire universe.
Little 10-year old kids would start smack-talking to invisible people they had never even seen before. People on your own team would turn and kill their own teammates just to be tools. People would quit a game halfway through the game just because they were losing, or just because they were bored and felt like it.
You also experienced internet lag, because so much information was going through the ethernet cable, that there were unexpected pauses and delays. There were too many new weapons and the maps were not symmetrical and made no sense for two simple teams of Red vs. Blue. Now everybody was just running around killing people, with no strategy, and just the hope of finishing with the most kills to increase their online profile ranking.
The funny thing is: a lot of the online problems occurred because the Xbox was not capable of handling the overload of Halo Nation. Eventually the Xbox 360 was launched with more power to handle such a task and Halo 3 would soon launch.

When I log onto Halo 3, I still feel like I am running around, spraying my machine gun, and none of my teammates will communicate or cooperate because they are too busy trying to get the most kills to reach the next level of their online ranking. I wasn't finishing games with that same "Again!" excitement that I experience with the original Halo with my buddies, because I would immediately be launched into the next game with 10 totally new tools not willing to work as team to accomplish ultimate victory.

It's almost like comparing basketball with Magic Johnson and Larry Bird in the 80s to basketball and the ego-centric Michael Jordan of the 90s. The Michael Jordan effect on basketball set it back 10 years until the new version of basketball created with Steve Nash is now bringing the game back to its glory years.
Luckily, Xbox 360 released a game in between the wait of Halo 2 and Halo 3 entitled Gears of War. This game gets things back to the basics. A few simple weapons fought in small and symmetrical maps that encourage strategy, skill, teamwork and war tactics. It's not as fast paced as Halo with instant respawn after each time you run around and die, but it goes the extra mile to bring players back together to work towards winning as a team.
Hopefully, with the sequel to Gears of War, they don't go overboard like Halo 2 and its replica-only-with-a-newer-Xbox (Halo 3) and ruin a good thing that they already have in place like our friends at Bungie did with Halo.
But even if Halo 2 & 3 didn't change my life like the original Halo did, the future still is bright in gaming world. If video games have come so far in the past 25 years -- not to mention the new concepts of the Wii and Rock Band already in place -- I can't imagine what video games are going to be like in the year 2025 with your teenage kids. I CAN'T WAIT!
1 comment:
So let me get this straight, the LAN sex deprived men of times gone by now become the Halo Nation playing games at all hours of the night on a weekend, which then evolves into a night alone playing all hours of the night. Hmmm. So did men give up on sex altogether? Or is gaming just that much more satisfying?
Post a Comment